UX Research · Industrial design · UI
UX Research · Industrial design · UI
Shaped by studio craft and real-world production. I make sure ideas have both structure and soul.
Shaped by studio craft and real-world production. I make sure ideas have both structure and soul.
Selected Work
Selected Work
Case studies showing how problems become clear, usable outcomes.
Case studies showing how problems become clear, usable outcomes.

UX Research
Product Strategy
Interaction Design
Sendera — Group Travel Planning App
Mobile product · Research-driven concept

UX Research
Product Strategy
Interaction Design
Sendera — Group Travel Planning App
Mobile product · Research-driven concept

Experience Design
Spatial UX
Material Research
Exhibition Structures as Interfaces
Audience-centered spatial experience

Experience Design
Spatial UX
Material Research
Exhibition Structures as Interfaces
Audience-centered spatial experience

Retail UX
Display Systems
Production & Engineering
Fenty Skin Retail Display
In-store system for Sephora Mexico

Retail UX
Display Systems
Production & Engineering
Fenty Skin Retail Display
In-store system for Sephora Mexico
What I do
I design at the intersection of systems, objects, and interfaces.
What I do
I design at the intersection of systems, objects, and interfaces.
01.
01.
UX research
UX research
02.
02.
Product and interaction design
Product and interaction design
03.
03.
UI design & design systems
UI design & design systems
04.
04.
Systems thinking and information architecture
Systems thinking and information architecture
05.
05.
Prototyping and iteration
Prototyping and iteration
06.
06.
Cross-disciplinary collaboration
Cross-disciplinary collaboration
Tools & Methodologies
Tools are just the means to an end. My focus is on using the right process to make sure great research turns into a solid, working product.
Tools & Methodologies
Tools are just the means to an end. My focus is on using the right process to make sure great research turns into a solid, working product.
Research
Research
Interviews · Desk research · Synthesis
Interviews · Desk research · Synthesis
Design
Design
Figma · FigJam · Framer · Adobe CC · Miro
Figma · FigJam · Framer · Adobe CC · Miro
Systems
Systems
Information architecture · Design systems
Information architecture · Design systems
Collaboration
Collaboration
Workshops · Documentation
Workshops · Documentation
Prototyping
Prototyping
Interactive prototypes · Concept testing
Interactive prototypes · Concept testing
About
On making ideas work without losing their meaning.
About
I care about making ideas work in the real world without losing what made them meaningful in the first place.
This design philosophy comes from moving between artist studios and high-end retail production. I rely on research and iteration to give ideas structure, while paying attention to form, narrative, and how they’re actually used.
I care about making ideas work in the real world without losing what made them meaningful in the first place.
This design philosophy comes from moving between artist studios and high-end retail production. I rely on research and iteration to give ideas structure, while paying attention to form, narrative, and how they’re actually used.
Writing
Reflections on design, tools and making things that last.
Writing
Reflections on design, tools and making things that last.
Contact
Get in touch
Contact
I’m always happy to connect about new opportunities, collaborations, or ideas around design, research, and creative technology.
If you think we could build something interesting together, I’d love to hear from you.
I’m always happy to connect about new opportunities, collaborations, or ideas around design, research, and creative technology.
If you think we could build something interesting together, I’d love to hear from you.