Sendera

Sendera

Independent UX/UI case study

From problem framing to interface design, informed by research.

Mobile app for group traveling

Quick Overview

Context and framing

Planning a trip together

Planning a trip with others means juggling chats, documents, and decisions across multiple apps. In this process information gets lost, duplicated, or misunderstood gradually becoming a source of friction.

Early on, it became clear that the problem wasn’t a lack of tools. It was the absence of a shared source of truth. A single place everyone could trust and return to. Sendera is built around that idea.

Context and framing

Planning a trip together

Planning a trip with others means juggling chats, documents, and decisions across multiple apps. In this process information gets lost, duplicated, or misunderstood gradually becoming a source of friction.

Early on, it became clear that the problem wasn’t a lack of tools. It was the absence of a shared source of truth. A single place everyone could trust and return to. Sendera is built around that idea.

What the research revealed

Insights and synthesis


Research snapshot

  • Qualitative exploration of group travel planning

  • 5 in-depth interviews with travelers who seek group experiences (friends or on-site tours).

  • Focused on real planning behaviors, not ideal scenarios.

  • Research emphasized ownership, decision-making, and accountability as recurring tensions.

Goal: To understand why group travel planning breaks down before designing a solution.

Quick look at:

Traveler profiles
Key pain points

What the research revealed

Insights and synthesis


Research snapshot

  • Qualitative exploration of group travel planning

  • 5 in-depth interviews with travelers who seek group experiences (friends or on-site tours).

  • Focused on real planning behaviors, not ideal scenarios.

  • Research emphasized ownership, decision-making, and accountability as recurring tensions.

Goal: To understand why group travel planning breaks down before designing a solution.

Quick look at:

What the research revealed

Insights and synthesis


Research snapshot

  • Qualitative exploration of group travel planning

  • 5 in-depth interviews with travelers who seek group experiences (friends or on-site tours).

  • Focused on real planning behaviors, not ideal scenarios.

  • Research emphasized ownership, decision-making, and accountability as recurring tensions.

Goal: To understand why group travel planning breaks down before designing a solution.

Quick look at:

Traveler profiles
Key pain points

The core problem

When planning becomes a burden

Group travel planning breaks down when decisions, money, and tasks have no clear owner.

How might we design a single shared space where groups can plan together without losing information, money, or trust?

Principles: Make information visible to everyone · Make money transparent · Reduce choices to enable decisions

The core problem

When planning becomes a burden

Group travel planning breaks down when decisions, money, and tasks have no clear owner.

How might we design a single shared space where groups can plan together without losing information, money, or trust?

Principles: Make information visible to everyone · Make money transparent · Reduce choices to enable decisions

How Sendera works

Core features & flows

Step-by-step trip builder

Users plan trips through a guided flow that breaks decisions into smaller steps (destination, dates, activities), reducing cognitive load during planning.

Centralized itinerary view

All bookings, activities, and notes are organized in a single itinerary timeline, allowing travelers to quickly understand their plan at a glance.

Shared expense tracking

Users can log and split trip expenses within the app, creating a transparent record of who paid for what. By centralizing shared costs, the feature reduces friction and misunderstandings that often occur during group travel.

Product Architecture

Sendera is structured around a collaborative trip system where travelers create trips, invite collaborators, and organize destinations, activities, and shared expenses into a centralized itinerary.

How Sendera works

Core features & flows

Step-by-step trip builder

Users plan trips through a guided flow that breaks decisions into smaller steps (destination, dates, activities), reducing cognitive load during planning.

Centralized itinerary view

All bookings, activities, and notes are organized in a single itinerary timeline, allowing travelers to quickly understand their plan at a glance.

Shared expense tracking

Users can log and split trip expenses within the app, creating a transparent record of who paid for what. By centralizing shared costs, the feature reduces friction and misunderstandings that often occur during group travel.

Product Architecture

Sendera is structured around a collaborative trip system where travelers create trips, invite collaborators, and organize destinations, activities, and shared expenses into a centralized itinerary.

From structure to interface

UI design

During early wireframing, I focused on simplifying how users create and organize a shared trip.
Research on travel planning behavior suggested that people typically begin with destination and dates, then gradually add activities and places. The flow I designed breaks the process into smaller steps: destination → exploration → scheduling.

Key features:

  • Trip set up- Define destination, travel dates and companions

  • Curated activity discovery- Explore recommended places and experiences

  • Smart itinerary planning- Add activities to a timeline without overbooking.

  • Flexible expense splitting- Split costs evenly, by percentage, or exact amount.

From structure to interface

UI design

During early wireframing, I focused on simplifying how users create and organize a shared trip.
Research on travel planning behavior suggested that people typically begin with destination and dates, then gradually add activities and places. The flow I designed breaks the process into smaller steps: destination → exploration → scheduling.

Key features:

  • Trip set up- Define destination, travel dates and companions

  • Curated activity discovery- Explore recommended places and experiences

  • Smart itinerary planning- Add activities to a timeline without overbooking.

  • Flexible expense splitting- Split costs evenly, by percentage, or exact amount.

Usability testing

Moderated usability study · UseBerry · Remote

  • 10 participants

  • 7 tasks tested

  • 3m 1.1s average session time

  • 40% full study completion rate.

    The 40% full completion rate reflects the study's intentional design: participant profiles were matched to specific tasks, meaning not all participants went through every scenario. Drop-off was by design, not by failure


Task results

Task

Description

Completed

Time on task

1

Create a new trip

5/5

13.6s

2

Discover what to visit

5/5

43.4s

3

Explore and add activities to the itinerary

5/5

41.1s

4

Register and split a shared expense

4/5

41.5s

5

Check the overall trip status.

3/4

24.0s


Usability testing

Moderated usability study · UseBerry · Remote

  • 10 participants

  • 7 tasks tested

  • 3m 1.1s average session time

  • 40% full study completion rate.

    The 40% full completion rate reflects the study's intentional design: participant profiles were matched to specific tasks, meaning not all participants went through every scenario. Drop-off was by design, not by failure


Task results

Task

Description

Completed

Time on task

1

Create a new trip

5/5

13.6s

2

Discover what to visit

5/5

43.4s

3

Explore and add activities to the itinerary

5/5

41.1s

4

Register and split a shared expense

4/5

41.5s

5

Check the overall trip status.

3/4

24.0s


Methodology detail

What broke and why it mattered

Findings

What broke and why it mattered

Findings

Reflection

Sendera started as a question about tools and ended as a question about trust, how do you make a group feel like they're working from the same page?

Testing confirmed that task completion isn't the same as confidence. Users could finish a flow and still feel uncertain. That gap is where the most interesting design problems live.

Limits: One round of testing with 10 individual participants. Group dynamics between real travel companions remain untested, the next step would be a session with an actual group planning a real trip.

Let’s create something meaningful together.

Miranda Moreno.

Let’s create something meaningful together.

Miranda Moreno.

Let’s create something meaningful together.

Miranda Moreno.